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Breaking Ties ([info]breakmods) wrote,
@ 2010-08-12 15:19:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
SPELLS


If you are interested in the spells that are used in canon, the Harry Potter Wiki and the Harry Potter Lexicon both have great encyclopaedias which can tell you as much about them as we possibly can.

If something has been established about a canon spell beyond what we actually know in canon, please use this form:



Sometimes, we want to invent our own spells, whether they be grisly Dark Magic or Healing spells, which is encouraged. If you have an idea, fill out this form and we'll stamp it with our approval and add it to our list.





POTIONS


Basically, the same goes for Potions. You can find resources at the Harry Potter Wiki and the Harry Potter Lexicon.

We've even got a form that's basically the same for if you've established additional information about a canonical potion.



Likewise, if you've invented a new potion for game use, this is the form for you!



And that's basically it. Have fun! We like original spells and potions.


(Post a new comment)


[info]downfall
2010-08-22 08:34 am UTC (link)
Name: Suffocation Curse
Incantation: Angor
Description: This spell gives the caster the ability to, essentially, suffocate their victim from a distance. The target would feel as if they were drowning underwater and unable to get air into their lungs (as opposed to feeling like someone were squeezing their throat to choke them). As the victim cannot speak if under this spell, they cannot cast verbal spells. It has the appearance of a beam of orange light. As a duration spell, the caster cannot use any other spells while concentrating on this one. As soon as the caster loses concentration, the spell is broken and the victim can breathe again. The spell must hit the throat, otherwise it's harmless.
Level of Difficulty: NEWT-level.
Notes: This is a Dark Magic spell.

(Reply to this)


[info]downfall
2010-08-22 08:37 am UTC (link)
Name: Blood Draining Curse
Incantation: Cruorem Lacrimo
Description: Causes the victim's blood to begin leaking copiously from their pores, concentrated mostly around the soles of the feet, palms, hairline, underneath the eyes, and neck. Appears as a wavy, thick beam of black light. The skill level of the caster is relevant to the damage level of this curse. The higher skilled the wizard, the more the victim will bleed -- it is possible, although extremely difficult, to even cause the victim to bleed out from every pore on their body. The victim will feel as if their skin is burning. As a duration spell, the caster cannot use any other spells while concentrating on this one. As soon as the caster loses concentration, the spell is broken, although it may take several seconds up to minutes for the victim to stop bleeding.
Level of Difficulty: Anywhere from OWL-level to NEWT-level and beyond; the skill of the caster affects the strength of the spell.
Notes: This is a Dark Magic spell.

(Reply to this)


[info]downfall
2010-08-22 08:40 am UTC (link)
Name: Acid Curse
Incantation: Igneus Liquidus
Description: Creates a ball of green acidic liquid that explodes toward the target. The caster must take care when using this curse, as the acid may splash back against the caster if they are standing too close to where it hits.
Level of Difficulty: NEWT-level.
Notes: This is a Dark Magic spell.

(Reply to this)


[info]downfall
2010-08-22 08:49 am UTC (link)
Name: Bone Twisting Curse
Incantation: Ossisverso
Description: When the spell hits the target's body, the bone(s) in the immediate area will begin to twist in different directions. The longer the spell is held, the more they will twist, until eventually they begin to splinter and break. Obviously, it is a very painful spell. The spell has the appearance of a dark blue, thin stream of light. The spell does not twist every bone in the body at once -- it only effects the immediate area that the jet of light hits. As a duration spell, the caster cannot use any other spells while concentrating on this one. As soon as the caster loses concentration, the spell is broken. As this is a Dark Magic spell, damaged bones will take longer than usual to heal.
Level of Difficulty: NEWT-level.
Notes: This is a Dark Magic spell.

(Reply to this)


[info]downfall
2010-08-22 09:03 am UTC (link)
Name: Lightning Curse
Incantation: Levitas Offendo
Description: The equivalent of being stuck by lightening -- the victim is stuck by a bolt that sends a powerful shock of electricity through their body. It is potentionally lethal. The spell takes on the appearance of a bolt of lightening coming straight from the caster's wand. If a lesser skilled witch or wizard attempts the curse, it could potentially backfire and send a jolt of electricity through them instead.
Level of Difficulty: NEWT-level.
Notes: This is a Dark Magic spell.

(Reply to this)


[info]scrimmages
2010-08-30 01:50 am UTC (link)
Name: Slicing Hex.
Incantation: Abscido.
Description:Description: A more powerful version of the Severing Charm that is better suited for battle. It will slice open clothes, skin, and some muscle at the most basic level, and can go deeper and even cut through bones at its most powerful. The spell requires a slashing movement of the wand and appears as a bolt of red light; upon contact with the target, the affected area(s) will be cut open as if someone had attacked the person with a knife.
Level of Difficulty: How powerful the spell it depends on the skill of the caster -- it's easy to cut through clothes and skin like a Severing Charm (simple), and moderate skill is needed to cut through some depth of muscle (OWL-level); a high level of skill, practice, and focus is necessary to slash someone deeply (NEWT-level), as well as to sever bones (beyond NEWT-leve). Likewise, the length of the slash varies with skill, concentration, and intent. The spell also only affects the area of the body the light hits and usually, it can only create one slash (OWL-level); however, someone highly skilled and focused with the hex may be able to cut a target in multiple places at once (NEWT-level).
Notes: It is not dark magic and usually isn't deadly, but can be under the right circumstances (eg. if it slices the throat deeply or hits a major artery).

(Reply to this)


[info]scrimmages
2010-08-30 02:00 am UTC (link)
Name: Gouging Hex.
Incantation: Effodio.
Description: A modified version of the Digging Spell (Defodio) that can be used specifically on animate beings, particularly humans in battle. The spell digs out a chunk of skin and muscle from the target area as if someone used something sharp to scoop it out, and if it hits the eye, it will gouge out the eyeball and feel as if a person jammed their thumb into the socket. The spell appears as a streak of blue light that only affects the immediate target area it hits.
Level of Difficulty: In terms of skill, a moderately skilled person will be able to fire it off and do some damage (OWL-level), although it takes a higher level of skill and considerable practice to be able to dig out skin and muscle more deeply and from a wider area (NEWT-level); it also takes a great deal of talent to be able to gouge out someone's eye, given the accuracy and power needed to do so (NEWT-level; beyond NEWT-level to be permanent). At the very highest level (beyond NEWT-level), which requires a lot of skill and practice, the caster may be able to hold the spell and have it dig continuously deeper until it is lifted; the downside to that version is that as a duration spell, the caster must concentrate on holding it and cannot cast any other spells at the same time.
Notes: It is not dark magic and usually isn't deadly, though as mentioned, it can result in the permanent loss of an eye or two if the caster is highly skilled and trained enough.

(Reply to this)


[info]scrimmages
2010-09-12 10:51 am UTC (link)
Name: Fire Whip.
Incantation: Vitis Ignis.
Description: The spell creates a whip of fire that behaves like a physical one capable of burning upon contact, so when it hits something solid, it won't pass through. Cast properly, only what the whip touches will be burnt instead of starting a fire that spreads. High-level casters with more experience and practice will be able to manipulate the whip to do more than just act like a fiery whip (eg. will it to wrap itself around someone, act as a lasso, tighten, etc.), conjure longer ones while still maintaining control, and burn more deeply, but it cannot hack off limbs or sever bones; very advanced caster (eg. experienced Aurors and Death Eaters) may be able to cast up to three whips at the same time, but the trade-off is that each will be both weaker and harder to control. It's not a duration spell that require continuous focus, but no other spells can be cast while it's in effect.
Level of Difficulty: Beyond NEWT-level and taught in Magical Combat for Auror training; if someone not trained in how to use it or hasn't practiced enough attempts it, they won't be able to control the whip and it can easily start a fire that spreads or it will pass through things or extinguish itself with no effect. See the description for more details about low- versus high-level effects for those who can cast it properly.
Notes: It's not dark magic and can therefore be Healed like normal burns and won't leave scars, but it would be possible to develop the spell further into a dark one that can do permanent damage.

(Reply to this)


[info]scrimmages
2010-09-12 10:52 am UTC (link)
Name: Earth Shield.
Incantation: Murus Terrae.
Description: The spell creates a wall of earth directly in front of the caster, which can the be used as a physical shield (eg. against the Killing Curse) or manipulated as an offence (eg. using Oppugno). However, it only creates a somewhat compact wall and will explode upon contact with a spell, though it can be hardened with Duro, frozen with Glacius, or Transfigured into rock. It also requires pre-existing earth, so it usually only works outside on grass, mud, or sand and is useless on asphalt, concrete, indoor floors, etc. unless it's Transfigured into some form of earth first.
Level of Difficulty: NEWT-level, taught in Defence Against the Dark Arts.
Notes: It's not dark magic, and it's also not a duration spell, so other spells can be cast around it after the wall is created.

(Reply to this)


[info]scrimmages
2010-09-12 10:53 am UTC (link)
Name: Earthquake Curse.
Incantation: Terram Vexo.
Description: The spell, which appears as a gold jet of light, creates a very small-scale earthquake radiating out from the point where the spell hit the ground or floor; it has no effect if it hits a person, object, wall, etc. The ground around the epicentre will become unstable, shake, split apart, vary in height levels, and break up into rocks, which can then be manipulated with other spells. It is a duration spell, so no other spell can be cast at the same time or after it until it's lifted, and the earthquake only lasts for as long as it is held. The radius of the affected area, as well as the magnitude, depend on the skill and experience of the caster, though it's rarely wider than a 5-7 feet radius or more powerfu than 1.0 on the Richter scale unless you're a unbelievably powerful witch or wizard (eg. Dumbledore).
Level of Difficulty: Beyond NEWT-level and taught in Magical Combat for Auror training.
Notes: It's not dark magic. The ground or floor afterwards can also be put back to normal for the most part, but it takes time, effort, and a lot of spell-work.

(Reply to this)


[info]scrimmages
2010-09-12 10:59 am UTC (link)
Name: Fog Smokescreen.
Incantation: Obnubilo.
Description: The spell creates a smokescreen of fog around the caster; however, as it uses the moisture in the air, it's more effective in a humid environment than a drier one, and will be mostly impossible in, for example, a burning building.
Level of Difficulty: OWL-level and most likely taught in Charms and/or Transfiguration, though creating a lot of fog or especially thickly may require NEWT-level skills.
Notes: It's a weather charm used primarily as a defensive measure or for stealth -- or possibly just for dramatic effect if you're into that sort of thing.

(Reply to this)


[info]scrimmages
2010-09-12 11:13 am UTC (link)
Name: Internal Incineration Curse.
Incantation: Viscera Ardentes.
Description: The curse appears as a bolt of red lightning and must hit the front of the torso to be effective. Once it has made successful contact, the target will immediately begin to feel as if they are being burned from the inside out, though the internal organs smoulder slowly rather than bursting into actual flames; smoke may begin pouring out of the nose and mouth, making it difficult to impossible to breathe. If the curse lasts for long enough, the person's insides will be irreversibly incinerated, and death is certain to follow.
Level of Difficulty: Beyond NEWT-level.
Notes: It is dark magic, and while low to medium levels of damage can be reversed, Healing takes a long time and may still leave permanent damage. The curse is also not a duration spell, so it doesn't have to be held and other spells can be cast after it -- it lasts until either the caster is dead or the counter-curse (Flagrantiam Desisto) is cast successfully. It can also be blocked with Protego Horribilis or dodged, though it's difficult to deflect without a lot of practice and training.

(Reply to this)


[info]scrimmages
2010-09-12 11:30 am UTC (link)
Name: Entrail-Shifting Curse.
Incantation: Viscera Muto.
Description: The curse appears as a star-like burst of bright blue light and must hit the abdomen to have an effect. Upon successful contact, the internal organs below the ribcage will begin to shift, twist, and re-arrange themselves, which involve stretching and snapping apart if held for long enough. The only externally visible signs may be vomiting and spitting up blood, and you definitely don't want it to be strong or held for long enough to rupture the stomach.
Level of Difficulty: NEWT-level, though obviously not taught at Hogwarts.
Notes: It is dark magic and a duration spell, so it must be held and will break off once the caster's concentration is stopped, along with no other spells being able to be cast at the same time. The damage is also reversible, but takes a long time to fix and may leave permanent damage if it was held for long enough. It can be blocked with Protego Horribilis, dodged, or possibly deflected with sufficient practice and training before it hits.

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[info]scrimmages
2010-09-12 11:43 am UTC (link)
Name: Contortion Curse.
Incantation: Contendo.
Description: The spell appears as a barely visible, wavy stream of blue-purple light and allows the caster to control the immediate target area it hits (eg. an arm, leg, hand), although experienced DMLE officers and Death Eaters may be able to control both arms or both legs (but not one each or all four); it has no effect on anything internal (eg. vocal chords, internal organs) or the eyes. Although it can be compared to a very low-level and non-dark Imperius Curse, it doesn't involve any mind control, and a strong will can't stop it. The spell also cannot be used to make limbs remove themselves, and the strength of the controlled body part is dependent on the target's own natural limitations; contrary to the curse's name, it doesn't involve actual contortion of the bones, and pushing the body part to do what it physically cannot can injure it.
Level of Difficulty: Beyond NEWT-level and taught in Magical Combat for Auror (and Hit-wizard?) training.
Notes: It's not dark magic (anger and sadism aren't necessary, and injuries from it can be treated like any other injury), but it's a duration spell, so it must be held and will lift if one's concentration is broken, and no other spells can be cast at the same time. Unlike the Imperius Curse, the target also has to be visible for it to work, so one can't cast it on someone and expect it to hold once they're out of sight.

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[info]scrimmages
2010-09-12 12:06 pm UTC (link)
Name: Muscle-Weakening Curse.
Incantation: Muculos Debilito.
Description: The spell appears as a bolt of silver-blue light and only affects the immediate target area (eg. an arm, leg, hand), though as a non-duration spell, it's possible to affect more than one area with multiple castings; it has no effect on the face or internal organs. Upon contact, the target will immediately lose strength in the body part that was hit and not be able to do much more than move it around slightly; any sort of physical exertion beyond that (eg. pushing, lifting) will be impossible and feel exhausting. There is no pain or physical damage, and even if the counter-curse isn't cast, its effects will fade on their own in ten minutes.
Level of Difficulty: NEWT-level.
Notes: It is not dark magic and can easily be blocked with Protego. The counter-curse is Musculos Confirmo, though it can still take about ten seconds to restore full strength and needs to be cast on each affected area rather than one spell reversing every hit.

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[info]scrimmages
2010-09-12 12:20 pm UTC (link)
Name: Eyelid-Sealing Hex.
Incantation: Oculos Conprimo.
Description: The spell appears as a twin burst of blue light and must hit the face to have an effect. Upon successful contact, the target's eyes will immediately close and the eyelids will seal themselves shut with magic; it's not painful per se, but attempting to pull them apart with physical force will result in pain and injury, and therefore isn't recommended.
Level of Difficulty: NEWT-level.
Notes: It is not dark magic and any injuries resulting from ill-advised attempts to pull the eyelids apart can easily be fixed with Healing spells and won't leave permanent damage; it can also be blocked with Protego and the counter-curse is Aperio, which immediately unseals and opens the eyelids -- otherwise, it won't lift on its own.

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[info]scrimmages
2010-09-12 12:21 pm UTC (link)
Name: Deafening Spell.
Incantation: Exsurdo.
Description: The spell appears as a jet of pale pink light and must hit the face to have an effect. Upon successful contact, the target will hear a loud explosion and then nothing at all, along with feeling a ringing sensation between the ears. Until the counter-spell is cast successfully or it lifts on its own in ten minutes, the target will be deaf. Additional hits from the spell while it hasn't been lifted yet will have no further effect.
Level of Difficulty: NEWT-level.
Notes: It is not dark magic, leaves no injuries or permanent damage, and can be blocked with Protego; the counter-spell is Finite Incantatem (or just Finite), although it may be tricky to get right when one cannot hear oneself speak, and otherwise lifts on its own in time. Some people may even use it on themselves like magical ear plugs, or as a defence against the deadly shriek of mandrakes.

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[info]scrimmages
2010-09-12 01:10 pm UTC (link)
Name: Blue Fire Curse.
Incantation: Ignis Caeruleus.
Description: Not to be confused with the more harmless Bluebell Flames, the Blue Fire Curse is a much more powerful version of Incendio -- without being dark magic -- used almost exclusively as a high-level offensive spell in combat, generally for Aurors. How the spell appears can differ based on the caster's intent, though it can range from a stream of flames to an arc to a burst of fire, and what it always has in common is that the flames appear blue in colour and burn much hotter and faster than Incendio would; in the burst of fire version, contact with or against a solid object or surface near the target will also result in a concussive force that will throw the person backwards like a Blasting Curse in addition to setting them on fire.
Level of Difficulty: Beyond NEWT-level and taught in Magical Combat for Auror training.
Notes: It is not dark magic, but as a high-level offensive spell, it can cause serious burns and can potentially kill someone if they are extensive enough; otherwise, burns can be Healed without scarring or permanent damage if done well and in a timely manner, though it usually takes longer than Incendio and Flagrate burns would, and shorter than dark magic burns. The flames can be blocked with a strong Protego, or preferably the stronger Protego Horribilis, but the concussive force its extreme heat produces will likely push the defender back; they can also be extinguished after contact with Aguamenti, the Flame-Freezing Charm, or the Extinguishing Spell, but it takes more water and effort or repeated castings than Incendio would require.

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[info]scrimmages
2010-09-12 01:36 pm UTC (link)
Name: Oil Jinx.
Incantation: Oleum Aspergo.
Description: The spell conjures a stream or sphere of slippery and flammable black oil, similar to how Aguamenti produces water or how the Acid Curse works respectively. Some sort of fire spell is needed for it to ignite, and it cannot spontaneously combust.
Level of Difficulty: OWL-level, though it requires more skill to conjure large volumes of oil and control its flow well; cast improperly, either no oil is conjured, or it bursts out of one's wand in an explosion that makes a mess everywhere and splashes back onto the caster.
Notes: It is not dark magic, though being set on fire while covered in oil will result in serious burns, even if they can Healed later; as with real oil, one also wants to avoid breathing in the fumes. Puddles of oil can be vanished with Evanesco, and if it's been absorbed by clothing or porous surfaces, it can be syphoned out slowly with Tergeo; before it hits, it can be blocked with Protego or physical shields (but may splash), and while it can be dodged, it cannot be deflected.

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[info]downfall
2010-09-12 10:44 pm UTC (link)
Name: Fire Barrier
Incantation: Fehu Ihwaz Raido Berkanan Ansuz Raido Isa Raido
  
Description: When the above runes are written out in full, this creates a proximity barrier of fire; it will not activate until a person or creature is close enough to trigger the runes -- about one foot away -- at which point a wall of flames will burst up from the runes. The runes are not invisible; they will appear faint and dimly glowing red, like burning embers.
Level of Difficulty: NEWT-level.
Notes: This is a rune based spell, not an incantation. Each rune is to be written on a solid object using the tip of a wand. No rune can be left out, or the spell will not function, but the phrase can be repeated over and over to create a longer barrier -- but, again, every rune in the spell must be used per repeated phrase. This is not dark magic. The skill of the caster is directly related to how long the runes will remain present in the location they were written; the less skilled the wizard, the more often the runes will need to be reinforced. Allowances can be made to what the runes will react to; if the caster writes out the enitre runic spell immediately followed by the full name of the person they wish to be expemt from the spell (also written in runes), then the named witch or wizard can pass through the barrier freely.

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[info]downfall
2010-10-12 03:14 pm UTC (link)
Name: Quicksand Charm
Incantation: Velox Arena
Description: The Quicksand Charm is more than just that; it will not only transfigure the ground into the perfect mixture of grains of sand and water to create quicksand, but also slowly churn in a spiral-pattern to suck down anything that may be above it (as opposed to real quicksand, which only causes victims to sink when they struggle too much). The area affected is formed in a circle approximately five feet across, with the center forming where the spell hits the ground. It is half a duration spell and half not; the caster can hold the spell for as long as they wish and the quicksand will continue to swirl, but once the spell has ended, the quicksand will continue to swirl for several more minutes before coming to a halt. The spell itself appears as a corkscrewed jet of silver-green light, and the caster must swirl their wand clockwise while casting.
Level of Difficulty: Beyond NEWT level.
Notes: This is not dark magic; while under the right circumstances it could be fatal due to suffocation, an adult of average height would only sink down to their waist at most. The affected ground must be transfigured back into its original form or manually replaced.

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[info]wretched
2010-10-13 12:09 am UTC (link)
Name: Steel Net Jinx
Incantation: Chalybs Captivus
Description: This spell conjures a thick, strong net made of thin woven strands of metal. It is also extremely sticky -- much like a spider's web, but with the added ability to effectively capture humans or much larger creatures, such as dragons. It cannot be bitten through, torn, cut, or burned, although a simple vanishing spell can do the trick.
Level of Difficulty: Beyond NEWT level.
Notes: This is not dark magic. Those who deal with dragons use this spell often to capture small sized dragons -- it also works well as a muzzle on larger dragons. The net produced isn't large enough to fully envelope an average adult dragon.

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[info]mulciber
2010-10-28 05:36 am UTC (link)
Name: Skin-removing spell
Incantation: Dermidero
Description: It removes a layer of skin off where the spell hit.
Level of Difficulty: The basic principles of this spell are very simple, but more skilled users can have better control and do more with it. For example: Simple - takes off only the top layer of skin (like an exfoliant); OWL-level - takes off thicker layers of skin; NEWT-level - precise control of the thickness of skin taken off and the area the spell affects.
Notes: Used in healing and cosmetically (including by undertakers).

(Reply to this)


[info]fenjy
2010-10-30 01:34 pm UTC (link)
Name:
Acid Spray
Ingredients:
A weak acidic/boil causing mixture including porcupine quills, a generous helping of very hot peppers in an oil-based solution.
Description:
When sprayed on an opponent (it comes in a small spray can,) this potion causes boils and a rather unpleasant melting/itching/burning sensation. It isn't particularly dangerous although it could be if it got into someone's eyes and they didn't get it flushed out.
Level of Difficulty:
It isn't hard. Someone of OWL level could do it.
Notes:
It's based (obviously) off muggle pepper spray and designed for defense while being attacked in case a wand is not readily available. So far not patented because it's only recently invented

(Reply to this)


[info]cutyou
2010-12-15 08:39 am UTC (link)
Name: Calcification Charm
Incantation: Osseous Groia
Description: The spell appears as an extremely jagged jet of light, the colour best compared to that given off by a black light. Before there were spells created to set broken bones cleanly and the like, this was the one that was mainly relied on. It's crude and rudimentary at best, yet at one point was cutting edge as far as medicinal treatment. Basically it provides an instant calcification (extra bone) around a fracture, one that is rather painful, but does get the job done. Well, if it's cast properly. It doesn't set the bone at all, simply turns the affected area into more or less a knot of bone. As such, the setting needs to be done manually and if not done properly can lead to long-term effects or forced re-rebreaking of the area. It is not especially helpful for using on joints (unless you are looking to purposely abuse it...) due to the fact that it is not a precise spell by any manner; it tends to simply lock the joint in place.
Level of Difficulty: Because of the era it dates back to, it's a simple spell on its own but takes quite a bit of know how to not mess it up. Best equated to past NEWT-level.
Notes: It's not Dark Magic... or really even a spell that's in use anymore. This one dates back to the medieval ages when both Muggles and Wizards alike were kind of in the dark about medicine in general. Healers, Nurses and Mediwizards have at least heard of this spell due to their training, but they (or anyone else interested) would have had to do a bit of research on their own to truly find out about it. The "counter-spell" is Osseous Ita, which was was created quite some time later as a treatment to natural bone calcification.

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[info]cutyou
2010-12-15 09:13 am UTC (link)
Name: Anti-Calcification Charm
Incantation: Osseous Ita
Description: There are quite a few reasons that bone calcification occurs (osteoarthritis, previously damaged soft tissue, prolonged use of steroids, women having reached menopause, etc), which can be a disturbing painful malady. This spell was created to help alleviate the pain by gradually doing away with the extra bony growths that result from such. It in itself is a duration spell, yet at the same time is not something that should be used for a prolonged amount of time for that can cause considerable pain. Best administered in a series of sessions until the wanted results are achieved. Appears as a thin mint green spider web-like light that must be administered to the affected area.
Level of Difficulty: Beyond NEWT-level.
Notes: Not Dark Magic. A Healing Spell that all Healers were required to learn, but it's not hard to assume that a Nurse or Mediwizard would know it as well. Though it itself is a duration spell, Osseous Ita Fæst can cause a sudden erosion of bone. One that can be quite dangerous indeed, if held for too long. (Think of the original as fine grain sandpaper on wood and the quickened version akin to extremely large gain sandpaper.)

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[info]cutyou
2010-12-15 10:05 am UTC (link)
Name: Blood Pressure Regulating Spells
Incantation: Blodira Celerare (raises blood pressure) & Blodira Slawus (lowers blood pressure)
Description: Without getting overly technical basically, the spells do what the name says - regulates blood pressure. They are used to treat hypertension (too high) and hypotension (too low), either in acute cases or over longer amounts of time with careful control and observation. Is rarely used in actual Healing for a singular extended amount of time. Both spells appear as a golden hued beam that does not necessarily have to hit any one part of the body, but is most effective when 'applied' to the chest.
Level of Difficulty: NEWT-level, but not taught at Hogwarts.
Notes: Not Dark Magic. Can certainly be abused, though. Basic (enough) Healing spell that all Healing staff of St Mungo's would know how to use. As stated, while meant to be used to help, can be taken to extremes to cause hypo- or hypertension. Misuse of Blodira Slawus can lead to a sudden onset of confusion, dizziness, lightheadedness, muscle weakness, fainting and even shock. Severe misuse of Blodira Celerare can lead to heart attack, stroke, heart failure or arterial aneurysm.

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[info]cutyou
2010-12-15 10:25 am UTC (link)
Name: Suturing Spell
Incantation: Sivyatnante
Description: Another one that isn't too hard to guess what it does; the magical equivalent of getting stitches. Can be used externally or internally, though there have been other spells invented since this one that are better suited to the latter. The sutures produced are akin to some mixture of catgut and monofilament wire that possesses properties of both, yet are not explicitly one or the other. Appears as a bright, short, curved needle-like light with a barely visible string that materializes as said light passes through flesh.
Level of Difficulty: Is honestly extremely simple to use, but demands a certain level of practice to ensure said sutures will actually do what they are meant to do by means of training skin/flesh to heal together.
Notes: Not Dark Magic. Essential spell in any Healing staff member's arsenal.

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[info]cutyou
2010-12-15 10:45 am UTC (link)
Name: Apple Peeling Charm
Incantation: Vlaenero
Description: Aptly named when years and years ago a witch decided that there must be an easier way to peel apples to use in her apple pies! Early attempts resulted in apples being completely obliterated and making a nice applesauce, before the proper 'calibrations' were discovered. While it can destroy some fruit, yes'm, it has no affect on living beings other than a slight tickling sensation. Appears as a silver blade of light.
Level of Difficulty: Simple, simple, simple household spell.
Notes: Not Dark Magic. Can also be used to peel potatoes or carrots or omg, pears! Oh boy, oh boy!

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[info]cutyou
2010-12-15 11:03 am UTC (link)
Name: Flaying Curse (or Apple Peeling Charm On Crack)
Incantation: Vlaencoria
Description: And then one day someone decided to up the ante in regards to Vlaenero. The exact creator of this spell is unknown, but there have been a few Dark Wizards who have professed to being that person. More or less strips the skin off your bones. When hit with this, the area immediately surrounding the impact site is excoriated. If not wielded properly, the skin is often taken off in a imprecise manner resulting in chunks of flesh being ripped off the victim. Healing of this curse is difficult (due to it being Dark Magic), but is possible. However, the excised area will forever carry a permanent and significant de-pigmentation. Is most effective when used on bare skin, but will work to a lesser degree through clothing. Appears as a blood red blade of light.
Level of Difficulty: Beyond NEWT-level.
Notes: Dark Magic. Though it would certainly work to do so, it would be inadvisable to use this to actually skin any sort of animal that would be further prepared for consumption. And if you really wanted? You could also use this one to peel apples.

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[info]cutyou
2010-12-15 12:07 pm UTC (link)
Name: Necrosis Cruse
Incantation: Nekrouniat
Description: Uhm, it rots skin and flesh. Appears as a bubbling, dark green, oily-looking stream. This curse can either be used as a 'one-hit' or for extended duration. The former will leech onto skin - immediately eating through even the strongest of fabrics or armour (short of anything Goblin made) - and set in with an accelerated stage of necrosis, spreading at a rate close to an inch a quarter of an hour. If used for the latter, you can literally cause someone's say, hand to decompose and rot off in a timely enough manner (that being said, it would still take a good half hour or so to achieve this with a constant & sole concentration of the curse). As there does exist a counter-curse, it's not impossible to heal, yet at the same time the area in question will have to undergo careful debridement and further care to ward off infection. Even once healed, there will be a permanent rippled scarring where the curse had hit and/or spread.
Level of Difficulty: Beyond NEWT-level.
Notes: DARK MAGIC. DARK MAGIC. DARK MAGIC. The counter-curse is Lifandermis, though, will really only be helpful to you if administered within five hours of being inflicted with the actual curse. After that, well, let's just hope that the area you were hit didn't include anything vital...

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[info]rancorous
2010-12-31 06:14 am UTC (link)
Name: Female Contraceptive Potion
Ingredients: Blue Cohosh, Orange Peels, Ginger Roots, Fluxweed
Description: A potion to prevent pregnancy in women. It's hot pink and tastes somewhat vegetable-ish. It can either be taken immediately before or after intercourse to prevent pregnancy, in which the effects will last roughly six hours, or it can be taken in slightly smaller doses every day to regulate menstruation and prevent pregnancy. It's significantly more effective when taken daily. (It's 95% effective in daily use and ~85% effective when only used before or after intercourse). It cannot be taken more than once everyone twenty four hours, or else it will make the user feel ill. Much like the Muggle Pill, the less consistently it's used, the less effective it is.)
Level of Difficulty: Slightly beyond NEWT level (a first year Healing or Mediwizard student could brew it easily)
Notes: Certain medicinal potions (taken for colds or flus or infections) can counteract the effects of this contraceptive potion and therefore mixing potions should be done very carefully.

Name: Emergency (Female) Contraceptive Potion
Ingredients: Blue Cohosh, Orange Peels, Ginger Roots, Fluxweed, Pennyroyal
Description: Nearly identical to the typical Female Contraceptive Potion, only much stronger and only meant to be taken following an occurrence of unprotected intercourse or contraceptive failure. Tastes about the same, though is more of a bubblegum pink.
Level of Difficulty: Beyond NEWT level.
Notes: Taking this potion more than once in a week period risks damage to the reproductive system. Expensive. Due to risks, can only be purchased at St. Mungo's

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[info]downfall
2011-02-17 03:59 am UTC (link)
Name: Muscular Response Charm
Incantation: Dolorise
Description: The spell was invented for use in Healing to test the nerves and reflexes of regrown or reattached limbs. The caster may control the strength of the pain caused by the spell, and typically feels no worse than a pinprick when used for it's proper purpose. Although the level of pain caused by this spell can reach excruciating levels when abused, it could never reach the level of pain caused by the Cruciatus Curse.
Level of Difficulty: Anywhere from OWL-level to NEWT-level; the skill of the caster affects the strength of the spell.
Notes: This is not dark magic. Unlike the Cruciatus Curse, it causes no long-term damage, and although higher levels of the spell may result in general soreness for a day or two, there is always a full recovery.

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[info]crocked
2011-03-17 03:48 am UTC (link)
Name: Burning Spell
Incantation: Ardeo Corium
Description: This spell casts an orange, wavy light and creates a burning sensation on skin. Brief contact will cause the skin to feel very warm very quickly, like a bad sunburn, but the longer the caster holds the spell, the worse the effects will be. If held with enough concentration, the area affected can show signs of second-degree burns.
Level of Difficulty: OWL Level
Notes: This spell will not produce third-degree burns but can leave lasting damage if held long enough.

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[info]superprongs
2011-03-23 02:36 am UTC (link)
Name: Blinding Fire Curse
Incantation: Caerco igni
Description: Produces violent flames, which cause skin to melt, and, if looked at too long, and too directly, can cause blindness. Contact with it for too long will first cause the skin to melt, and then the muscle to melt off the skin, down to the bone. (Think Indiana Jones when they open up the ark.)
Level of Difficulty: Beyond NEWT-level.
Notes: It's Dark Magic and can be extremely difficult to control and takes practice. Wizards have been known to lose vast portions of skin trying to learn it. Portions of skin lost will scar, and any muscle lost to it will have to be replaced via a transplant, rather than a regeneration potion.

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[info]extravirgin
2011-03-27 11:07 pm UTC (link)
Potion: Pain Killing Potions
Additional information: The really strong stuff is purple and tastes like grapes. Think morphine-level strength. Red and cherry flavoured is a reduced dose. More like Tylenol with codeine level pain.

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[info]rebel
2011-07-16 07:24 pm UTC (link)
Name: Floating Lantern Charm
Incantation: Lucernae
Description: A small ball of light forms at the end of the caster's wand, then zooms off into the direction the caster's wand is pointing, attaching itself to the first solid object it comes into contact with. Useful for lighting areas while still obtaining full use of one's wand. It remains there until removed with finite incantatem.
Level of Difficulty: OWL-Level
Notes: --

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[info]kingcobra
2011-08-06 09:09 am UTC (link)
Name: Horse Transfiguration
Incantation: Equus
Description: It turns a thing into a horse.
Level of Difficulty: Around NEWT level. Harry learns how to Transfigure animals in the books, but I imagine it's more difficult to transfigure big things.
Notes: The horse behaves better when the caster is naked. n/a

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[info]snacks
2011-08-20 03:09 am UTC (link)
Name: Dis-infatuation Draught
Ingredients: Must be made with the essence of the person with whom the drinker is to become dis-infatuated.
Description: This potion eliminates feelings of affection or love toward the target person in the drinker.
Level of Difficulty: NEWT level to beyond NEWT level.
Notes: If the potion is poorly brewed, it will initially appear successful for a span of several days before the drinker's infatuation returns two-fold. Additionally, if it is not brewed long enough, it may make the drinker forget that they know the target person at all.

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[info]snacks
2011-08-20 03:12 am UTC (link)
Also, it can be used as an antidote to love potions.

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